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Gen Z Views on Virtual Pets as Interactive Toys Among 18–24s in China 2026

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Gen Z Acceptance of Virtual Pets as Interactive Toys Among 18–24s in China

Virtual and robotic pets occupy a distinctive position in consumer technology, functioning simultaneously as companionship devices, entertainment products, and substitutes for live animals. Among younger consumer segments in China, attitudes toward these products carry implications for both the toy industry and the broader pet technology category.

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