Chart

Virtual/Robotic Pet as Interactive Toy Acceptance by Age in Indonesia 2026

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Key Takeaways

Age-Based Variation in Virtual Pet Acceptance as an Interactive Toy

Virtual and robotic pets occupy a distinct space in the consumer technology landscape, combining elements of companionship, entertainment, and pet care. As interactive products become more sophisticated, their positioning relative to live pets raises meaningful questions about how different consumer segments perceive their functional value and role within the household.

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