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Gen Z Views on Virtual Pets as Interactive Toys Among 18–24s in Thailand 2026

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Gen Z Attitudes Toward Virtual Pets as Interactive Toys Among 18–24s in Thailand

As technology continues to intersect with pet ownership and companion-based entertainment, virtual and robotic pets occupy a distinctive position between functional product and experiential novelty. For Gen Z consumers, the boundaries between digital interaction, play, and pet care are less defined than for older generations, making their attitudes toward such products commercially relevant.

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